News

  1. How to Escape Reality in 10 Simple Steps

    Thu 18 May 2017

    How to Escape Reality in 10 Simple Steps

    December 1st 2016, Lamar Smith – Chairman of the US House of Representatives Committee on Science, Space, and Technology – tweeted, on behalf of his committee, an article from alt-right platform Breitbart News: »Global Temperatures Plunge. Icy Silence from Climate Alarmists.« Three months later ...

  2. A Contemporary Delphic Oracle

    Tue 04 October 2016

    Today Furtherfield published my essay on waiting for the technological rapture in the church of big data. The article is about the paralysing effect of hiding the human hand in software through anthropomorphising computers and dehumanising ourselves.

    You can read the article here.

  3. NES/Famicom game programming discoveries

    Fri 30 September 2016

    Working on a NES game you are treading in the footsteps of programmers from the 80’s, and going back to modern development feels strangely bloated and inefficient in comparison. This is a log of some of the things I’ve encountered writing game code for the What Remains project ...

  4. What are NES Game Reproductions?

    Fri 23 September 2016

    In our project, we are investigating the possibility of publishing the game not just as a single ROM file to load on emulators and flash cartridges, but also in the form of a limited series of physical cartridges. So even if emulators and flash carts are useful tools to both ...

  5. The thing about making a NES/Famicom cartridge

    Wed 24 August 2016

    I’m going to simplify things a bit in this rambling, but hopefully that should help articulate one of the many challenges we’re facing with this project. Challenge in the sense that it is a whole new territory for us :)

    So, assuming you would like to develop a game ...

  6. More PPU coding on the NES/Famicom

    Tue 19 July 2016

    After getting sprites working in Lisp on the NES for our “What Remains” project, the next thing to figure out properly is the background tiles. With the sprites you simply have a block of memory you edit at any time, then copy the whole lot to the PPU each frame ...

  7. Hey, we have a blog!

    Sat 07 May 2016

    Hello everyone, looks like we have a blog :)

    We will use this space to post updates about the game, research notes, and generally document the whole project.